Features
Field |
Stats |
Town |
Battle |
Top view (looking down-type) can be created for a 2D RPG |
Information on the screen and menu system, the party appears on the screen. |
You can assign face images to messages. |
The front view. Pop-up damage appears to occur on the other screen. |
| On the editor, all the buttons are aligned in a row which can be selected with the stylus to to take you to where you what to go. You can also create the map directly with the style, making it more sensuous and easier then before. | . |
The editor can view the entire picture and map, and useful information is kept on a the upper screen. In addition, when creating the hero's class, the information is kept on the upper screen along with other items, saving time by not having to switch the editor to confirm things. | ![]() |
| RPG Maker DS uses the ATOK input system. With the introduction of predictive text, with an RPG dictionary filled with a lot of original specific terms, we have reduced the need for character input. Also, for those familiar with the text input on mobile phones, we have also provided a mobile phone style input method. | ![]() |
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| Graphics can be selected in game, and you are free to choose from a large variety of ready made graphics. Among them, the graphics and monster graphics are ready in many different variations. | |||
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| There are 4 different colours to choose from, meaning each different graphic has four different variations. Also, the game atmosphere can be changed with the use of the "real" or "pop" monster graphics. |
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| Just like monsters, there are 4 different colour variations to choose from, however there is also changes for accessories and other small changes. This has expanded the range of choices more then ever for face graphics. |
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