Functions
FieldThis is the stage for the adventure, the World Map. 'Tiles' can be drawn in small parts to how you like, such as grassland and sea. You can recreate maps similar to the PC versions. The tile is placed on the ground; consisting of two types of surface and terrain. After being selected with the stylus, they can be drawn freely on the map. There are other drawing features such as fill. |
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TownThe selection is prepared from the underlying terrain. making it free to place buildings and build cities there. Because the rooms are set for each building, there is no need to make them individually. Each town can be based on the type of city you wish to create (Town, village, city, etc...), and so may vary. After creating the base, you can place a building in a desired location, creating a map quickly. |
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DungeonYou have the freedom to create dungeon-like shaped corridors. You can create up to a 6 floored dungeon hierachy. The pathway of the passages is created by tracing the path with the DS stylus. Open space is represented by placing a room. With the stylus, you can connect corridors and rooms that are independent and link them. |
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Hero |
Party |
Profession |
Items |
You can create a hero and friends that join them on their adventure. You can create up to 8 people. |
You can set the starting party, and their equipment here. |
You can create the profession that the heroes follow here. You also set the skills they learn here. |
You can create antidotes to poisons, herbs, and herbal items like fruit, along with story items like letters and keys here. |
Arms |
Armour |
Skills |
Monsters |
You can create weapons that can be equipped to the heroes. You can also create weapons that attack an enemy twice, or the entire enemy. |
You can create an accessory that equips with the heroes' armour. The heroes' are equiped with two pieces of armour and an accessory. |
You can create skills that require HP to perform special physical skills, or MP to perform magical skills. |
You can create monsters that oppose the heroes. You can select from 64 different monster graphics. |
Units |
Occurence Range |
Titles |
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You can set what monsters appear in battles, and where they are on the screen. |
You can set the rate of battles for each map here. |
You can a custom title screen here. Featuring an industry first 'Automatic Title Generator'. |
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An event is placed where you want it to go on the map. |
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There are 45 different event commands to choose from. |
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An event is created in what feels like this. |
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